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  • by Mr. Wong


  • A Road Map to Moving Images

    Nov 2006
    07

    Lately, I was having a talk with Ibo on all things digital (tv), trying to outline the future of audio visual media (being humble is not always a virtue). Let’s put it like that: the whole apparatus is changing. Question is: where to?

    It always makes sense to start with a user centric approach. How are people accessing their AV-media? Basically, we’re either talking about receiving broadcasts or on demand access. Do we have to define linear broadcasting? Probably not. TV channels are aggregating content and deliver it to your home, using a scarce ressource called available spectrum/bandwith.

    IPTV, broadband TVOn demand might need a bit more explaining. As on demand isn’t just a technological nirwana to be reached in the near time future, but accessing an archive to choose something to watch. Which might happen to be a part of your own VHS-collection, a DVD rented in a store, or a download or stream coming via any broadband pipe.
    If you think I’m overdoing this, get this: New York Times - Microsoft Moves Into Video Download Fray.

    (Let’s not get into details. While users will be able to keep television shows, movies can only be rented for a 24-hour period. The videos will not be playable on other devices and cannot be burned onto DVDs, but the online service will keep track of purchases so users can log in to watch their videos on a friend’s Xbox, does a bit sound like a sure recipe for disaster to me - if you do not restrict your target group to paralegals working for IP lawyers).

    In the end, IPTV sits smack in the middle. As IP is the telco-equivalent of the Blob. The end user/consumer/viewer couldn’t care less. In a perfect world, he plugs, he plays. And doesn’t have to think about walled gardens, net neutrality or even the device he’s using (do you care about the specs of your VHF tuner? Do you switch between VHF and UHF? Only if your tv set is 500 years old and still black and white).

    The only thing he cares about is a moving image. It’s the emotion, stupid. That’s why content finally could be king. As the bottleneck of aggregation and distribution is vanishing. Could be, because: only in fairy tales, kings do not have to earn their living.
    OK. Next stop: the content value chain.


    5 Kommentare

    1. Gravatar of Bertram

      # Bertram on November 7th, 2006

      Well no fairy tales so far. I think Sevenload and others will create virtual pipes around their content.
      Monetizing the pipe is a well known business …

    2. Gravatar of hubert

      # hubert on November 7th, 2006

      In yer olde value chain, monetizing content is/has been a proven business. But tackling the new scenario is going to be quite a challenge.

    3. Gravatar of Bertram

      # Bertram on November 7th, 2006

      Well virtual pipes have been quite successful (game consoles, iTMS). I’m borrowing from Andy Kessler. Probably you will find his thoughts about Media 2.0 very interesting.
      I’m trying to transfer his concepts to guess sevenloads next steps in my comming blog post;-)

    4. Gravatar of hubert

      # hubert on November 9th, 2006

      now I get it. Virtual Pipes = Walled Gardens, with a pure software based wall (A.K.A. DRM).

      To be honest, I’m a bit skecptical. DRM-based content disctribution restrictions do have their place in the value chain. But it doesn’t make one.

    5. Gravatar of gertis.media » Pipe classic, Pipe lite

      # gertis.media » Pipe classic, Pipe lite on November 11th, 2006

      [...] And so we’re coming back to last posts final question: Is content now really king? Looking out of the window leads to the following idea. Olde media used to pay for content. Google’s positions itself more like an intelligent remote control (at least you do not have to pay for integration, like in the yellow pages). To Google, all content is created equal and just piece of data store in the indices of Google’s server farms. (The YouTube-deal might chance this comfortable postion; suddenyl, it’s all about licensing and copyrights.) [...]


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